Upcoming Duke & Wired! Events

March 23, 2017

We in the lab are excited about the range of conversations happening around digital humanities at Duke this spring! Here are some of the upcoming events that feature Wired! Lab scholars:

Monday, March 20th

Munch & Mull Duke Libraries Discussion Group
Unconventional Curriculum — Encouraging students’ scholarly use of images
12:00-1:00pm – Lee Sorensen
(Murthy Digital Studio, Bostock Library)

Friday, March 24th

“Humanities at Large” Visiting Faculty Fellows Conference
Transforming Pedagogy: How can we best engage undergraduate students in the process of research and the production of knowledge in the Humanities?
1:00-2:30pm – Sheila Dillon & Elizabeth Langridge-Noti
(Holsti-Anderson Family Assembly Room, 153 Rubenstein Library)

What is the future of digital humanities?
This event will feature speakers on the topical issue of digital humanities and its ramifications for the future direction of Comparative Literature studies.
2:30-5:30pm – Valerie Beaudouin, Caroline Bruzelius, Alex Gil
(Perkins 217)

Thursday, March 30th

GIS Summit: Dissecting Humanities GIS Projects: Cross-sections, Guts and a Good Story
The purpose of this lecture and round-table discussion is to construct a cross-section of the spatial humanities process by dissecting a handful of projects according to their purpose, tools chosen, required knowledge, and audience.
4:00-6:00pm – Edward Triplett, Brian Norberg
(Collision Space – Bay 10, 2nd Floor)

Friday, March 31st

GIS Summit: 3D Mapping
3D Mapping for Historical Subjects – Opportunities and ObstaclesEdward Triplett
Cesium, open formats and the future of streaming 3D geospatial over the web – Todd Smith (Product Manager, Cesium)
9:30-11:30am
(PhD Lab, Bay 4, 1st Floor, Smith Warehouse)

Visualization Friday Forum
Digital Visualizations of an Early Modern Portrait of Venice
12:00-1:00pm – Kristin Huffman Lanzoni
(D106 LSRC)

Wednesday, April 12th

Managing Qualitative Research
Talk and moderated discussion with PhD students about challenges to managing and analyzing their research data and the ways in which digital tools (DEVONThink and NVivo, respectively) helped them to address these needs.
12:00-1:00pm – Kathryn Desplanque, Andrew Van Horn Ruoss, Victoria Szabo (moderator)
(Ahmadieh Family Lecture Hall – C105, Bay 4 (South), Smith Warehouse)

Saturday, May 6, 2017

FHI-NCCU Digital Humanities Fellows Symposium
Please join us for this half-day symposium marking the end of the first year of the Franklin Humanities Institute (FHI) – North Carolina Central University (NCCU) Digital Humanities Initiative.
10:00am – 2:00pm
(North Carolina Central University)

Sta. Chiara Team to Present in Naples

March 2, 2017

After an exciting year of discovery, the international team of scholars and students investigating the history of Sta. Chiara’s lost choir screen will present their findings at the site of study. Congratulations to all on their hard work and scholarly contribution to historic understandings of Sta. Chiara in Naples and medieval Italian architecture! Read more about the project and about the research team.


Related Projects

Sta. Chiara Choir Screen

Fall 2016 Course Projects Round Up

January 20, 2017

Fall 2016 yielded exciting new mapping and modeling projects from Wired! courses. We are pleased to be able to share some of them with you:

 

Mapping Italian Baroque Art & Architecture

Students in ARTHIST 256 Italian Baroque Art used Omeka and Neatline to create digital archives and exhibitions that use annotated historical maps, timelines, and multimedia to construct visual narratives about significant artists, patrons, and sites created in Italy during the seventeenth century.

 

Modeling Medieval European Castles

Students in ARTHIST 190S Medieval Castles of Europe worked in Autodesk 3D Studio Max to create counterfactual models of medieval castles drawing on their knowledge of medieval architecture, politics, and geography. Their projects have been made available through Sketchfab.

 

Designing Gothic Cathedrals

Students in ARTHIST 225 Gothic Cathedrals spend the semester designing architectural plans for plausible medieval European cathedrals. They develop an historical and religious narrative, budget, iconography, and elevations, sections, and floor plans. Here is one example of such a project.

 

MA students’ semester projects:

For ARTHIST 305 Virtual Museums, Yuchen Zhao designed an augmented reality app using Unity 3D that visualizes annotated 3D models on the plan of a Roman complex:

For ISS 320 Introduction to Unity, Wei Tan created a game to demonstrate her knowledge of designing interactivity in Unity3D:

 

 

Duke’s Spring Digital Workshops & Events

January 10, 2017

Whether you’re a student, staff or faculty member, there are many opportunities to brush up your digital knowledge this spring at Duke. Topics range from Microsoft Office to command line to HTML to 3D printing to data visualization and everywhere in between. Here are some workshop series you’ll want to check out:

Data & Visualization Services

In Spring 2017, DVS is implementing new workshops in graphic design for diagrams, with a focus on Adobe Illustrator. Other new and returning workshops of interest include data management and historical GIS.

Events at The Edge

Check out their January 18 events on data management & publishing!

Innovation Co-Lab roots/ Series

This series is great for learning tools for web development, such as HTML, CSS, and Javascript. They also offer programming courses for those who really want to get under the hood.

Visualization Friday Forum

Hear colleagues at Duke, as well as visitors from other institutions and private industry, discuss their visualization projects. Most Fridays during the semester.

Computational Media Arts & Cultures Rendezvous

Colleagues in the labs in Art, Art History & Visual Studies present on their work-in-progress and hear from visitors in higher education and private industry on a range of topics.

Social Science Research Institute Workshop Series

Learn qualitative data analysis tools, social science research methods, and more!

Research Computing

Check out their annual university-wide symposium, January 18-20!

OIT Training

OIT offers both in-person and online training in tools such as Microsoft and Qualtrics. They also have a great lunchtime series that takes on a wide range of topics of interest to staff and faculty at the university.

And don’t forget that Duke community members have access to the extensive training library at Lynda.com!

Looking for more? Also check out the curated lists at digitalhumanities.duke.edu. Happy computing!

Reimagining a Medieval Choir Screen

December 21, 2016

Andrea Basso, Elisa Castagna

In Fall 2016, the Wired! Lab hosted two Master’s students, Andrea Basso and Elisa Castagna, from the University of Padua. The following is an account of their experience at Duke and the project they worked on.

Project Sta. Chiara in Naples

Nave with Choir Screen

 

Sta. Chiara is one of the largest churches of Naples, erected between 1310 and c. 1340 by the King and Queen of Naples, Robert the Wise and Sancia of Mallorca.  It was reconstructed after the Allied bombardment of August, 1943, which damaged the walls and destroyed the stucco decoration of the 18th century.

In the Middle Ages the nave of Sta. Chiara, as in other religious buildings, was divided into several sections by a choir screen, or tramezzo.  These were substantial masonry walls that separated the lay public from the clergy; in the case of this church, the choir screen would have included chapels and altars that were important for the devotion of the lay public.

Prof. Caroline Bruzelius (Duke University) has worked with a group of students and colleagues at Duke University and the Universities of Padua, Naples, and Salerno on this project, trying to reconstruct the choir screen and the church with the help of 3D technologies. Creating a 3D model enabled the research team to think through the various options and arrive at a plausible hypothesis of the dimensions of the choir screen at Sta. Chiara, engaging as well with issues of visibility from the nave of the church through to the main altar and the tomb of King Robert the Wise (d. 1343).

Choir Screen with Entablature

Elisa Castagna and Andrea Basso, two students of Building Engineering and Architecture at the the University of Padua, created with the help of Paolo Borin, a PhD student at the IUAV University of Venice, a 3D model with Revit, a building information modeling software that allows architects and other building professionals to design and document a building by creating a parametric three-dimensional model that included both the geometry and non-geometric design and construction information.

The point cloud of the interior and the exterior of Sta. Chiara produced by Emanuela De Feo at the University of Salerno was the starting point of the reconstruction: it allowed us to create a scale 3D model and to build new parametric objects in Revit that represent each type of window, wall, door, roof, vault, and column.

Floor Plan

The reconstruction of the choir screen was based on the evidence of geo-radar groundscans given by Prof. Leopoldo Repola (University of Naples) with the help of Prof. Andrea Giordano (University of Padua):  good evidence of the location of a monumental partition wall was found.

Working with Andrea and Elisa, Lucas Giles,  an MA student in Digital Art History at Duke, and Prof. Caroline Bruzelius were able to produce a hypothetical model of the tramezzo through historical data, geo-radar evidence and the 3D church: thanks to the power of the parametric modeling the choir screen could change the shape and the size easily, so it was possible to see how the tramezzo connected with the entire church.

In order to study also the issues of visibility from the nave through to the main altar and the tomb of King Robert the Wise, these last two elements were built and placed in the model of the church.

Finally the modeling team decided to insert on the top of the choir screen the relief that was destroyed during the war: with the help of some pictures before the destruction it was possible to create a simple model with the use of Photoshop and CrazyBump of how the relief could have appeared.

The last step was to export the model of the church into 3D StudioMax and then into Unity. This latter software was used to write scripts with the help of David Zielinski, Research and Development Engineer for the Duke Immersive Virtual Environment (DiVE), and Prof. Regis Kopper (Duke University) in order to visualize the model inside the Cardboard and the Duke’s immersive environment: in this way it was possible to see the relationship between the choir screen and the interior of the church in full scale.

Exterior of Sta. Chiara

During this workflow other aspects concerning the use of Revit were analysed:

  • how to export the geometry from Revit to 3DStudioMax
  • the research about passing BIM information through Unity, in which all elements have their ID and their properties
  • how to obtain a 3D printed model from a Revit file
  • the importation of mesh inside Revit and Dynamo

The development of this project has required the knowledge of Photoscan, Recap, Autocad, Revit, Dynamo and MeshLab for the modeling of the church, Photoshop and CrazyBump for the relief’s reconstruction, and 3DStudioMax and Unity in order to visualize the project in virtual reality.

About Our Experience

Working with Prof. Caroline Bruzelius we were able to develop our knowledge about Building Information Modeling and how to use this tool for historical research; for the first time we could work with virtual reality and with software that we had never used before.

This experience has taught us not only how to work with people of different disciplines and how our knowledge in the field of Achitecture and Engineering can be used to obtain a good model and visualization, but also how to build a model that contains for each element qualitative and quantitative information.

Any of this wouldn’t have been possible if many people, with different knowledge backgrounds, hadn’t come together to work towards a common goal. It has been a remarkable experience for us, being able to engage with a lot of different people and get to know Duke University, in particular the people and the projects of the Wired! Lab in the department of Art, Art History and Visual Studies.

A Tour of the NC Art Museum’s “Reunited: Francescuccio Ghissi’s St. John Altarpiece “

September 16, 2016

The North Carolina Museum of Art recently opened a new exhibition in collaboration with a Duke University research group, Image Processing for Art Investigation (IPAI), headed by Professor Ingrid Daubechies. A group from Wired! traveled to Raleigh to tour the exhibit with the museum’s head conservator, Bill Brown, and our own member of the project team, Ed Triplett. The exhibit tells the story of a fourteenth-century Italian altarpiece, its conservation, and scholars’ attempts to understand how it was made through modern recreation. In addition to the altarpiece itself, the narrative is shared with museum goers through digital models, videos, and material displays. Triplett contributed to a 3D digital rendering of the altarpiece that simulates how the altarpiece may have appeared at the time of its creation.

The exhibition will be open through March 5, 2017. Read more about the project’s development here.

Photos by Caroline Bruzelius & Lee Sorensen.

Published: Visualizing Venice Workshop Materials

September 1, 2016

We’re publishing our Visualizing Venice 2016 Summer Workshop materials online under a CC-BY-NC-SA 3.0 license. These include our schedule, slides, tutorials, and links to other resources. The site was edited throughout the workshop, and we’ve made only minor changes to its organization. (Remember, a messy desk is a sign of creativity.) We hope you’ll use these and share them with your students and colleagues! (Just remember to cite your sources.) Enjoy!

Access the Visualizing Venice: The Ghetto of Venice Website.

Read more about the Visualizing Venice Summer Workshop.

Archive of Visualizing Venice Workshop



What happened at the Visualizing Venice 2016 workshop? Check out our public archive of the event:

 

Caroline Bruzelius Receives Dean’s Award for Leadership

May 2, 2016

This past week, our own Professor Caroline Bruzelius was awarded the Trinity College Dean’s Award for Leadership. Congratulations, Professor Bruzelius!

Professor Neil McWilliam’s speech from the award ceremony:

There are any number of reasons one might wish to honor a scholar as accomplished, dynamic and original as Caroline Bruzelius, but today we come together to recognize the extraordinary role she has played in promoting digital art history at Duke, and establishing the Wired! Lab as one of the country’s most active and innovative centers in this rapidly developing field. The Dean’s Leadership Award is intended to honor “a distinctive contribution to research, teaching and service”. In spearheading digital art history, Caroline has made signal contributions to the university in all of these areas. As a leading architectural historian of the medieval period, she took an early lead in recognizing the great potential of digital reconstruction of the built environment as a new and versatile research tool. She understood, too, the extraordinary potential of digital technologies as a pedagogical aid that encouraged students to pose searching questions of historical evidence and adapt it in engaging new ways.

Over the last few years, Duke students have constructed imaginary cathedrals, whose design is rooted in a detailed analysis of the techniques that shaped the great churches of Europe, they have rebuilt whole neighborhoods in Venice by directly engaging with archival and visual records, and they have used digital projections to restore color to the sculptural fragments displayed in the Nasher Museum. These, and many other projects promoted under the auspices of the Wired! Lab, are shining examples of what Duke does best. Caroline’s leadership as a teacher committed to new technologies has expanded opportunities for undergraduate research, and for collaborative investigation more generally, in an environment that is both deeply focused and expansively interdisciplinary. In the words of one of the department’s doctoral candidates: “Through her advocacy of digital innovation in art historical research, Dr Bruzelius has instilled in her students the value of cultivating an inner hunger for experimentation and teamwork. The bustling environment of the Wired! Lab encapsulates Dr. Bruzelius’s vision of “the future” of art history, one in which a research community thrives on the sharing of diverse technical expertise and critical perspectives.”

None of this could have been achieved without Caroline’s tireless commitment to the nuts and bolts of establishing and expanding a new initiative. Since the opening of the Wired! Lab in Smith Warehouse in 2010, Caroline has been hugely successful in attracting support from within and beyond the university, notably through Bass Connections, the Trent Foundation, Humanities Writ Large (Mellon), the Mellon, the Getty Foundation, the Delmas Foundation, the NEH, the Kress and others. Thanks to her energy, students and researchers at Duke enjoy outstanding facilities in a project-based humanities lab that provides a model for the university. The Wired! Lab has become a vibrant meeting place for students from all over campus—art historians, engineers, artists, computer scientists, documentarians, and others —and is forming a rising generation of thinkers who work together to produce new knowledge and share it with the public. As a former student remarks on the Wired! experience: “Not only did this form of teaching expose me to new-found information and histories, but it offered something much more that is vital to the learning process: a new form of decision making came to light. If scholarship and teaching is communication, Caroline was pushing the boundaries of how to reach her students and convey complex ideas in an engaging and innovative fashion.”

Caroline’s achievement is conspicuous in the bricks and mortar, the bits and bytes of the Wired! lab. It can be measured through the MA program she has established in Digital Art History, in the collaborations with other departments and international institutions, in the invitations by colleagues across the nation and beyond to share her ideas about the role of new technologies in art-historical research. Above all, though, Caroline’s achievement is rooted in her extraordinary personal qualities as a teacher, a colleague, and an example. There is, perhaps, no better way to sum up what true leadership might mean in a university than these words of one of Caroline’s undergraduate students: “Her enthusiasm is contagious, and her constructive criticism has made me a better writer and art historian. Dr. Bruzelius  spreads her affection to everyone in the department. She takes art history very seriously, but she doesn’t take herself too seriously. She is kind, generous with her time, and sincerely interested in what is going on in the department.” For all of these reasons, it is a privilege to introduce Caroline Bruzelius, Anne M. Cogan Professor of Art History, as recipient of the Dean’s Leadership Award for 2016.

Visualizing Venice Workshop receives funding from The Getty

March 17, 2016

Venice, Italy

The Visualizing Venice workshop, an annual digital art history training opportunity for graduate students and early career scholars held at Venice International University, has been granted $140,000 by The Getty Foundation to support the 2016 summer institute. The Getty’s generous support enables the workshop to offer participants scholarship for tuition, travel, and accommodation.

The 2016 workshop will introduce a range of digital skills in mapping, 3D modeling, mobile application development, web technologies, and time based media authorship to enable participants to engage historical questions with emerging digital tools. The technologies are taught through the use of a theme, which for the summer of 2016 is “The Ghetto of Venice”. During the first week of the course participants will learn techniques for digital production by drawing upon existing research materials. Each day, participants will learn about a different type of digital media production within the context of how that type of reconstruction is typically used in digital art and architectural history. During the second week, the participants will work collaboratively to create projects using the tools they have learned, with the goal of creating high-quality, public-facing research products suitable for a general audience, as well as identifying potential areas to explore in their own future research.

Read more about the workshop or Apply Now!