Alife Arch App

Mark OlsonEd Triplett

2016-present

This wonderful arch consists of intertwined men and animals combined in a frightening vision of suffering in Hell or Purgatory.  The arch is from the Cathedral of Alife, an ancient Roman city near Naples, Italy, and is a remarkable example of Italian Romanesque sculpture.  The analysis of the marble of the individual pieces  indicates that they were carved from Roman materials originally from quarries in Italy, Turkey, and the Greek islands. Fragments of ancient sculpture can be seen on the reverse side of the medieval carving.

A team of Duke students is developing an interactive visualization to engage museum visitors with the history and meaning of this remarkable work of art.


Collaborators

Caroline Bruzelius

Jessica Chen

Marina Frattaroli

Lucas Giles

Adair Jones

Lucian Li

Gabriella Salvatore


Courses

Wired! The Lives of Things


Projects

The Alife Arch

The Lives of Things

Augmenting Urban Experiences

Victoria Szabo

Fall 2014 - present

This project focuses on the process of digital city-making itself, drawing upon technology studies and media theory as well as historical documents, monuments, architecture, and other cultural artifacts. Researchers in this team are focused on the development of digital and mixed reality experiences as tools for discovery and research presentation. We focus on annotated digital maps, 3D modeling, augmented reality overlays, audio and video supplements, procedural narrations, data visualizations and network flow diagrams in order to understand both the past of a city and its presence and effects in contemporary experiences of it. With projects running in Durham, Venice, and Bremen, and with a mobile app framework under development of on-site exploration experiences, the project goals are both to create multimodal research products that take advantage of the affordances of both analog and digital media forms as well as to develop a guidelines for an emergence genre for both research presentation and transformative, affective experience in real time and space.


Projects

Duke/Durham Ghosts

Book of Fortresses

Ed Triplett

2017-18

The aim of this project is to spatially reconstruct an exceptional architectural source from early modern Portugal called the “Livro das Fortalezas” (Book of Fortresses). This bound volume was created by a Portuguese squire named Duarte de Armas in 1510. It includes a folio of perspective drawings from two vantage-points of over 50 castles on the border between the kingdoms of Portugal and Spain and a second folio of measured plans for each site. With the assistance of student researchers, the book will be reconstructed as a data-rich, three-dimensional map. Sub-projects will include 3D models of the fortresses based on Duarte de Armas’ plans and drawings, a database identifying architectural features and scenes from daily life in the drawings, and GIS layers designed to study how the castles formed a fortified chain on the border with Spain. Future plans include a photogrammetric analysis of the sites in order to determine with greater precision where Duarte de Armas had to be standing when he drew the perspectival drawings, how accurate he was in terms of perspective, scale and detail, and how these castles and towns have changed since 1510.


Collaborators

Cameron Esses

Hillman Han

Stone Mathers

Dictionary of Art Historians

Lee Sorensen

2017-present

The Dictionary of Art Historians became a Wired! project in 2017. This dictionary is a compilation of art historians mentioned in major art historiographies. Biographical and methodological information about art historians can be difficult to find. Tucked away in obscure obituaries or foreign-language Festschriften, the basics of where an art historian trained or who his/her major influence was, or even what methodology the scholarship employs are often impossible to discern. This database is designed to give researchers a beginning point to learning the background of major art historians of western art history.

The Dictionary of Art Historians began in the fall of 1986 by indexing the historians cited in Eugene Kleinbauer’s Research Guide to the History of Western Art (1982) and his Modern Perspectives in Western Art History (1971), neither of which possessed an extensive index. Heinrich Dilly’s Kunstgeschichte als Institution (1979) and some of Kultermann’s Geschichte der Kunstgeschichte (1966), [the latter then only available in German] were added. The project remained dormant for a few years in card file format. In the interim, a myriad of art historiographies appeared or were reprinted. In 1996, the card project was transferred into an electronic form.

Image Credit


Collaborators

Elizabeth Brown

Brittany Halberstadt

Hannah L. Jacobs

Paul Jaskot

Jessica Orzulak

Erin Rutherford

Digital Athens

Sheila Dillon, Timothy SheaNikos Gkiokas

Fall 2014 - present

The aim of this project is to produce a comprehensive digital map and database of the archaeological remains of ancient Athens. This project is a collaborative multi-disciplinary endeavor, and involves undergraduate and graduate students at Duke as well as colleagues based in Athens at the American School of Classical Studies. The Duke team is currently focusing on digitizing and geo-referencing excavation plans, including the wealth of material uncovered in the Athens Metro Excavations, and plotting the find locations of burials, wells, sculpture, inscriptions, and industrial workshops. The visualization of how the city changed over time is a major aim of this project. To date (January 2016), we have geo-located approximately 800 burials, almost 300 wells, over 700 pieces of sculpture, and all of the buildings in the Athenian Agora from the Archaic period through late Antiquity. Students interested in participating in this project, which includes opportunities for summer fieldwork on site in Athens, should contact me at sheila.dillon[at]duke.edu.

 


Collaborators

Current Duke Team Members:
Co-leaders, Professor Sheila DillonTimothy D. Shea, PhD candidate, AAHVSNikos Gkiokas, PhD student, AAHVS
Evangeline Marecki

Previous Duke Team Members:
Julian Salazar, Trinity ‘15
Alexandra Smith, Trinity ‘15
Alina Taalman, MFA/EDA ‘15
Casey Tissue, Trinity ‘16
Anna Vivian, Trinity ‘16

Athens Collaborators:
Dr. Leda Costaki, Research Archivist, American School of Classical Studies at Athens
Bruce Hartzler, IT Specialist, Agora Excavations, American School of Classical Studies at Athens


Courses

The Art and Archaeology of Ancient Athens


Projects

Death, burial and commemoration in Athens from antiquity to the late 19th century.

Digital Durham

Trudi Abel, Victoria Szabo

2006-present

Project Website

The Digital Durham archive brings together numerous documents, maps, images, census data, and other primary source materials in a digital form accessible and searchable from the web. This project seeks to activate the archive as a teaching tool and public history resource through the use of annotated maps, multimedia-illustrated essays, and augmented reality tours of the city itself. Students in various Digital Durham related classes over the years have contributed not only to the archive itself, but also to deeper dives into specific research questions about Durham history as localized phenomena of spatial and temporal significance as they relate to race, religion, culture, and economic status. This work is reflected on the site, and in online projects. In addition, some of these essays are being translated to augmented reality experiences accessible via mobile device only from specific GPS points in the city itself, an approach that highlights the importance of they physical materiality and experience of the space itself as we reflect upon historical change over time. Through partnerships with local history institutions, libraries, and schools, we are also exploring collaborative approaches to public history-making in various city neighborhoods as well, including the Walltown area adjacent to Duke’s East Campus.

This project is part of Bass Connections.


Collaborators

FHI GreaterThanGames Lab

Joel Herndon

Hannah Jacobs

Brian Norberg


Courses

Digital Durham


Projects

Augmenting Urban Spaces

Duke/Durham Ghosts

Victoria Szabo

Fall 2014 - present

Duke/Durham Ghosts explores the presence of the local past through augmented reality and web-based application design. This project is a partnership between Duke Wired and the Information Science + Information Studies Program. Our goal is to enrich lived experience in space by overlaying images, audio files, and other information from past events onto contemporary sites on campus and beyond. This kind of place-making emphasizes thick histories and rich descriptions of specific spots as ways into understanding a topic or theme in an embodied, spatial way. Building upon earlier ISIS Capstone experiments in ISIS with Preservation Durham on creating AR tours in the city using existing scripts, and on creating an interactive marker-based maps of campus, and on the Visualizing Venice digital heritage projects, our goal is to create a set of downloadable experiences for the public that rely upon original archive research and media authorship by our students. We are currently creating “ghost tours” of the History of Duke Activism, The Transformations of East Campus, and The Construction of West Campus. This involves working with Duke’s Special Collections in the Rubenstein Library to search for (and scan) primary historical materials, mining newspaper archives for relevant coverage of theme events, creating text, image, audio, and video features on specific topics, and organizing them all into map-based databases accessible as websites, augmented reality experiences on campus, and eventually within a virtual game environment.

Students involved with this ongoing project can focus on the historical research, the art and media design components, digital mapping, interface design, and application development. Participants can receive Independent Study credit in either Visual and Media Studies or ISIS, or work as Undergraduate Research Fellows (pending approval) depending upon their interests. ISIS Capstone students in Spring 2015 can also work on the information design, technical and UI components of the project as part of their semester’s work.

 

 

Digital Public Buildings in North Carolina

Paul Jaskot

2017-present

This project focuses on the public architecture of North Carolina, from the early Republic to today. Under the general interest in a political history of architecture, we will research major building types (prisons, schools, museums, city halls, etc.) and develop digital maps to visualize the results. The point of the multiyear project will be to produce a dynamic and interactive digital map that allows art historians to query general patterns in publicly sponsored building activity across the state. In addition, specific research into key monumental structures will be highlighted through digital story telling and other means.

Image Credit


Collaborators

Paloma Rodney

Ghett/App

Victoria SzaboPaolo BorinLudovica Galeazzo

2016

The Ghett/App mobile application was developed by Paolo Borin, Ludovica Galeazzo and Victoria Szabo of the Visualizing Venice team to complement the physical exhibition “Venice, the Jews and Europe 1516-2016,” which was held at the Palazzo Ducale in Venice from June 19 – November 13, 2016. Ghett/App is a augmented reality multimedia app designed to be used on-site in the Venetian Ghetto.

It highlights fourteen geolocated points of interest, drawing attention to the built features of the space as they have changed over time, through text, audio, image, video, and augmented reality experiences. While some of the app content was adapted from the museum exhibition as a way to situate the user, the augmented reality features were designed especially for use on location, and to take advantage of being in the actual space under discussion.

The team layered schematic 3D models of historic buildings with contemporary panorama images in order to demonstrate architectural change over time within the once-enclosed area of the Ghetto. Users can use the phone’s motion features to explore the panorama scenes dynamically. The ghostly edifices of the past rise up through the phone display, highlighting the changing nature of experience in the space. The AR features complement text and audio commentaries in English and Italian that explain the significance of particular structures, as well as the overall history of the area.  While this version of the project was rolled out in conjunction with the exhibition opening, the team plans to continue developing content out of historical research materials, and integrating it into app channels. They hope to include some new materials developed by students in the Visualizing Venice Summer Workshop, as well as to explore other innovative ways to present content through image recognition and other advanced AR techniques.  Szabo plans to include AR storytelling about Venice as a unit in her Digital Storytelling class at Venice International University this Fall as well.


Projects

Visualizing Venice

Mapping German Construction

Paul Jaskot

2017-present

Few eras in art history are as famous for their buildings than Weimar Germany (1918-33) and none is more notorious than the Nazi period (1933-45). Yet how are they related in terms of architects and architecture? This project seeks to probe the continuities and ruptures of cultural production between the two periods by looking at the German construction industry. This history from below (as it were) involves art history in questions of labor, resource allocation, and the larger political economy of the state among other issues. As such, the aim of the project is to gather and visualize large datasets of building campaigns through Germany to reveal patterns of construction that may raise other art historical problems. Special attention will be given to visualizing construction during World War II, such as in occupied Krakow, where construction, forced labor, and occupation policy came together.