Alife Arch App

Caroline Bruzelius, Ed Triplett, Lucas Giles

Spring 2017

This wonderful arch consists of intertwined men and animals combined in a frightening vision of suffering in Hell or Purgatory.  The arch is from the Cathedral of Alife, an ancient Roman city near Naples, Italy, and is a remarkable example of Italian Romanesque sculpture.  The analysis of the marble of the individual pieces  indicates that they were carved from Roman materials originally from quarries in Italy, Turkey, and the Greek islands. Fragments of ancient sculpture can be seen on the reverse side of the medieval carving.

A team of Duke students is developing an interactive visualization to engage museum visitors with the history and meaning of this remarkable work of art.


Related Courses

Wired! The Lives of Things


Related Projects

The Alife Arch

Augmenting Urban Experiences

Victoria Szabo


Fall 2014 - present

This project focuses on the process of digital city-making itself, drawing upon technology studies and media theory as well as historical documents, monuments, architecture, and other cultural artifacts. Researchers in this team are focused on the development of digital and mixed reality experiences as tools for discovery and research presentation. We focus on annotated digital maps, 3D modeling, augmented reality overlays, audio and video supplements, procedural narrations, data visualizations and network flow diagrams in order to understand both the past of a city and its presence and effects in contemporary experiences of it. With projects running in Durham, Venice, and Bremen, and with a mobile app framework under development of on-site exploration experiences, the project goals are both to create multimodal research products that take advantage of the affordances of both analog and digital media forms as well as to develop a guidelines for an emergence genre for both research presentation and transformative, affective experience in real time and space.


Related Projects

Duke/Durham Ghosts

Digital Athens

Sheila Dillon, Timothy SheaNikos Gkiokas

Fall 2014 - present

The aim of this project is to produce a comprehensive digital map and database of the archaeological remains of ancient Athens. This project is a collaborative multi-disciplinary endeavor, and involves undergraduate and graduate students at Duke as well as colleagues based in Athens at the American School of Classical Studies. The Duke team is currently focusing on digitizing and geo-referencing excavation plans, including the wealth of material uncovered in the Athens Metro Excavations, and plotting the find locations of burials, wells, sculpture, inscriptions, and industrial workshops. The visualization of how the city changed over time is a major aim of this project. To date (January 2016), we have geo-located approximately 800 burials, almost 300 wells, over 700 pieces of sculpture, and all of the buildings in the Athenian Agora from the Archaic period through late Antiquity. Students interested in participating in this project, which includes opportunities for summer fieldwork on site in Athens, should contact me at sheila.dillon[at]duke.edu.

Current Duke Team Members:
Co-leaders, Professor Sheila DillonTimothy D. Shea, PhD candidate, AAHVSNikos Gkiokas, PhD student, AAHVS
Evangeline Marecki

Previous Duke Team Members:
Julian Salazar, Trinity ‘15
Alexandra Smith, Trinity ‘15
Alina Taalman, MFA/EDA ‘15
Casey Tissue, Trinity ‘16
Anna Vivian, Trinity ‘16

Athens Collaborators:
Dr. Leda Costaki, Research Archivist, American School of Classical Studies at Athens
Bruce Hartzler, IT Specialist, Agora Excavations, American School of Classical Studies at Athens

Eremitani

Caroline Bruzelius


Ongoing

The Church of the Eremitani in Padua was almost entirely destroyed in the Second World War.  Prior to this terrible event, the church was an important center for the spiritual life of Padua, and contained many important works of art, including a chapel decorated with monumental frescoes by Mantegna.  Although the building is reconstructed, the restorers themselves made a series of strategic decisions about what and how to repair the monument. Only isolated fragments of Mantegna’s majestic cycle survive, applied to large-scale photographic images of the frescoes prior to their demolition.

This project consists of a complete laser scan and a reconstruction of the church in relation to successive phases of modifications and additions since the early fourteenth century.  The project engages with the long history of the Eremitani church as the aggregate of human interventions that added, removed, changed and reconceptualized different parts of the monument over time.

Watch brief video presentations of the project:




Ghett/App

Victoria Szabo, Paolo Borin, Ludovica Galeazzo

2016

The Ghett/App mobile application was developed by Paolo Borin, Ludovica Galeazzo and Victoria Szabo of the Visualizing Venice team to complement the physical exhibition “Venice, the Jews and Europe 1516-2016,” which was held at the Palazzo Ducale in Venice from June 19 – November 13, 2016. Ghett/App is a augmented reality multimedia app designed to be used on-site in the Venetian Ghetto.

It highlights fourteen geolocated points of interest, drawing attention to the built features of the space as they have changed over time, through text, audio, image, video, and augmented reality experiences. While some of the app content was adapted from the museum exhibition as a way to situate the user, the augmented reality features were designed especially for use on location, and to take advantage of being in the actual space under discussion.

The team layered schematic 3D models of historic buildings with contemporary panorama images in order to demonstrate architectural change over time within the once-enclosed area of the Ghetto. Users can use the phone’s motion features to explore the panorama scenes dynamically. The ghostly edifices of the past rise up through the phone display, highlighting the changing nature of experience in the space. The AR features complement text and audio commentaries in English and Italian that explain the significance of particular structures, as well as the overall history of the area.  While this version of the project was rolled out in conjunction with the exhibition opening, the team plans to continue developing content out of historical research materials, and integrating it into app channels. They hope to include some new materials developed by students in the Visualizing Venice Summer Workshop, as well as to explore other innovative ways to present content through image recognition and other advanced AR techniques.  Szabo plans to include AR storytelling about Venice as a unit in her Digital Storytelling class at Venice International University this Fall as well.


Related Projects

Visualizing Venice

Duke/Durham Ghosts

Victoria Szabo

Fall 2014 - present

Duke/Durham Ghosts explores the presence of the local past through augmented reality and web-based application design. This project is a partnership between Duke Wired and the Information Science + Information Studies Program. Our goal is to enrich lived experience in space by overlaying images, audio files, and other information from past events onto contemporary sites on campus and beyond. This kind of place-making emphasizes thick histories and rich descriptions of specific spots as ways into understanding a topic or theme in an embodied, spatial way. Building upon earlier ISIS Capstone experiments in ISIS with Preservation Durham on creating AR tours in the city using existing scripts, and on creating an interactive marker-based maps of campus, and on the Visualizing Venice digital heritage projects, our goal is to create a set of downloadable experiences for the public that rely upon original archive research and media authorship by our students. We are currently creating “ghost tours” of the History of Duke Activism, The Transformations of East Campus, and The Construction of West Campus. This involves working with Duke’s Special Collections in the Rubenstein Library to search for (and scan) primary historical materials, mining newspaper archives for relevant coverage of theme events, creating text, image, audio, and video features on specific topics, and organizing them all into map-based databases accessible as websites, augmented reality experiences on campus, and eventually within a virtual game environment.

Students involved with this ongoing project can focus on the historical research, the art and media design components, digital mapping, interface design, and application development. Participants can receive Independent Study credit in either Visual and Media Studies or ISIS, or work as Undergraduate Research Fellows (pending approval) depending upon their interests. ISIS Capstone students in Spring 2015 can also work on the information design, technical and UI components of the project as part of their semester’s work.

 

 


Related Projects

Augmenting Urban Experiences

The Kingdom of Sicily Database

Caroline Bruzelius, John Taormina, David Tremmel, Joseph Williams

2011 - present

Project Website

This is a geo-referenced database of historic images (15th-early 20th centuries) of the medieval monuments and cities of the historic Kingdom of Sicily, in south Italy. We are collecting and cataloguing images from museums, libraries, archives and publications that illustrate monuments that have been heavily affected by urban expansion, earthquakes, wars (especially the aerial bombardment of WWII), and restoration. The database is organized topographically by location.

project-kos-website


Our purpose is to make the tens of thousands of images produced by travelers and scholars (often as part of the Grand Tour experience), now dispersed in hundreds of collections worldwide, available to the public for research and study. The project has been supported between 2011 and 2014 by a Collaborative Research Grant from the National Endowment for the Humanities, and has also been supported by Duke University and the Hertziana Library.

This initiative is directed by Caroline Bruzelius and William Tronzo, with Paola Vitolo (the University of Catania) as the Project Manager. A team of Italian scholars has collaborated in the research, and work is proceeding at Duke with the help of Joseph Williams, a doctoral candidate in the History of Art.


Related News and Events

ARLIS/NA Reviews Kingdom of Sicily Database

Kingdom of Sicily Image Database Launches!

The Lives of Things

Caroline Bruzelius, Sinan GoknurMark OlsonMariano Tepper, Guillermo Sapiro

Fall 2012 - present

The goal of the “Lives of Things” project is to create new interactive displays and hybrid digital/physical exhibition platforms that reconstruct thelocation, color, and meaning of works of art in the collections of the Nasher Museum of Art.  A wide range of interests and interdisciplinary expertise are sought for this project, from Art History and Visual & Media Studies to Computer Science and Engineering. Students will work in teams in close collaboration with professors and graduate students or post-docs, learning an array of techniques and technologies that include the following: 3d modeling and acquisition using laser scanning and photogrammetry, geospatial mapping, augmented reality, gaming platforms, projection mapping, spatial analysis, data visualization, web or app design, writing, graphic design, database design and management, computer programming, interactive sensors and gesture recognition interfaces such as the Kinect and Leap Motion.

Check out a preview (right) and demonstration (below) of the tablet interface that currently features in an exhibit at the Nasher. This app enables visitors to digitally recolor medieval statues in the Nasher’s collection in order to see for themselves how the statues might have originally appeared.

 

 

workflowAnimatedFinal

 


Related Courses

The Museum Inside Out


Related Projects

The Alife Arch

Decoding Artifacts

On With Their Heads


Related News and Events

Nasher10 Homecoming

Mapping Stereotomy

Sara Galletti, Kristin Huffman Lanzoni

2017-2018

Mapping Stereotomy is a database dedicated to stereotomy, the art of cutting stones into particular shapes for the construction of vaulted structures. Stereotomy is best known for the variety of acrobatic masterpieces produced in early modern France and Spain. Yet the art is neither early modern nor European; it has been practiced over a wide temporal span, from Hellenistic Greece to contemporary Apulia, and across a broad geographical area, centered on the Mediterranean Basin but reaching far beyond—from Cairo to Gloucester and from Yerevan to Braga. Mapping Stereotomy consolidates and visualizes information on stereotomic vaults from antiquity through early modernity, with the aim of furthering and broadening research in the fields of construction techniques and Mediterranean studies.

Operating Archives

Mark Olson

Fall 2013 - present

The Operating Archives project emerges out of a concern with the preservation of the “performativity” of objects in the digital archive. While digital archives afford access to historical texts, images, and objects to be read and viewed, often in a reconstituted contextual milieu, what about objects that were intended to beoperated? Taking the creation of a multimedia / multmodal archive of historical medical technologies as both case study and laboratory, this project explores different interfaces for interacting with digital objects that attempt to reconstruct contexts of use. Leveraging both interactive gaming platforms and physical computing interfaces, the project explores embodied modes of interacting with digital objects.