Friday Forum: From Perspective Representation to (Digital) Reality

February 10, 2012



Andrea Giordano

Historical paintings and engravings are an important documentary source for studying the history of urban transformations in architecture and city design. By applying perspective transformations and architectural engineering rules, we can digitally reproduce 3D models of the buildings and spaces portrayed in the pictures and thereby find out valuable details related to the processes of transformation and change in the city.This talk will present our work applying these techniques to several historical paintings.

Intertidal Bio-Geomorphic Patterns and the History of the Lagoon of Venice

February 3, 2012



Marco Marani

The Venice lagoon is a natural lab for which long-term observations exist, documenting changes in geomorphological and ecological structures in response to climatic and anthropogenic forcings. I will briefly review the environmental changes documented over several centuries in the Venice lagoon through maps and documents, discussing the controlling processes and showing how remote sensing and mathematical modelling can help us extract process characteristics from patterns.

A Primer for Digital Media Authorship

November 16, 2011

Wired! Lab, Bay 11, 2nd Floor, Smith Warehouse


Victoria Szabo

Digital publication in the humanities today ranges from the online publication of traditional essays to a much wider range of formats. These might include electronic archives, games, virtual exhibitions, multimedia maps, or data visualizations.  How do we understand, create, and assess such work as part of our scholarly practice in the humanities? This talk will focus on the affordances of digital media projects in this context, emphasizing their database-driven, multimodal, and collaborative attributes.

Statue Monuments in Historical Context

November 2, 2011


Raquel Salvatella de Prada, Sheila Dillon

Digital visualization affords us the possibility to recreate an important aspect of the visual landscape of ancient cities that is now totally missing – the thousands of statues that once inhabited public space.  What might the process of “re-statuefying” an ancient context tell us about ancient sculpture that a de-statuefied context does not?  What are the potential problems and pitfalls of such a project?  And just because we can do it, should we?

Talking About Teaching in New (Digital) Times

October 19, 2011


Caroline Bruzelius, Todd Berreth

What is knowledge?  What is the most effective way to teach?  This term “Gothic Cathedrals,” taught by Caroline Bruzelius and Todd Berreth, is experimenting with a fusion of online learning (recorded lectures on Panopto) and in-class teamwork to involve students in more a engaged and “hands-on” learning experience.  Todd and Caroline will talk about how they are conducting this educational experiment.

You can see the course website here – be sure to check out some student projects.

Relevent readings: Thomas and Brown, A New Culture of Learning

Google Maps & Google Earth

October 7, 2011 — October 14, 2011


Victoria SzaboSarah Goetz

In these two sessions we will practice authoring mulit-layered Google Maps and Google Earth projects in support of digital humanities projects. We will focus on placing Sketchup 3D models in maps, text and multimedia annotation, point and polygon overlays, data imports from GIS shapefiles, online tours, and web-based map publication.

Critical Visualization Studies

October 5, 2011


Mark Olson

For the first Get Wired @ Lunch discussion, Mark would like to explore the implications of recent critical work in visual and media studies on our modeling and mapping endeavors. His hope is that we can begin a sustained dialogue about the (hopefully productive) tensions between critical work in visual studies and our practices of historical geospatial visualization. He’s selected two essays from a recent issue of Visual Studies to serve as a launching point for our discussion:

The algorithmic turn: photosynth, augmented reality and the changing implications of the image by William Uricchio

Geomedia: on location-based media, the changing status of collective image production and the emergence of social navigation systems by Francesco Lapenta

Visualizing Venice Wired! Workshop

June 7, 2010 — June 18, 2010

Duke University, Durham, NC, USA

Rachael Brady, Duke University; Mark Olson, Duke University; Victoria Szabo, Duke University

This first workshop, offered by the Wired! Lab with support from Duke University’s Department of Art, Art Hiostry & Visual Studies and the Visual Studies Initiative, focused on digital visualization technology for Archaeology, Architecture, Art History, and Urbanism. The workshop was open to faculty, staff, and graduate students.


Monday, June 7
Welcome & Overview, Introduction and Goals
Introduction to 3D Modeling: Google SketchUp

Tuesday, June 8
Data-driven Web Applications

Wednesday, June 9
Contextual Mapping and Geo-Spatial Representation
GPS-tagged images and KML in Google Maps and Google Earth

Thursday, June 10
Geo-Spatial Historical Visualization

Friday, June 11
Object Capture: Digital Photography for 2D & 3D Visualization

Monday, June 14
2D Image Reconstruction using Photoshop
3D Photogrammetric Techniques

Tuesday, June 15
Image Processing: Visual Search and Techniques for Aggregating Visual Information

Wednesday, June 16
Advanced Google SketchUp Techniques: 3D Animation, Lighting and Scripting

Thursday, June 17
Laser Scanning of Objects and Architecture
Measurement and High-Res Models

Friday, June 18
Virtual Reality and Virtual Worlds
Closing Reception and Exhibition of Participant Work

Related Projects

Visualizing Venice

The Cathedral in the DiVE: Animating Medieval Architecture

Caroline Bruzelius

In 2007-2008, Duke senior Charles Sparkman created a 3D model of an imaginary French medieval cathedral for a Visual Studies Fellowship. As Sparkman explains in the video below, he began developing the project first in Caroline Bruzelius’ Gothic Cathedrals course. After his model was completed, it was animated with the help of Rachel Brady and presented in the DiVE in the summer of 2008. Projects like Charles Sparkman’s contributed to inspiration for creating the Wired! Lab.

Related Courses

Gothic Cathedrals