3D Design & Programming in Art & Medicine

Spring 2014

VMS 590S/ECE 590

Mark Olson, Mariano Tepper

W 1:25 pm-3:55 pm Wired Lab, Smith Warehouse

This co-taught course (AAVHS and Electrical/Computer Engineering) will pair engineers and computer scientists with students from history, media studies and other humanities disciplines to create gesture-based interactive displays that will actively engage the public with art. The goal of the course is to design interactive digital displays for an exhibition of the medieval collection (Brummer Collection) of the Nasher Museum in 2015.

3D Modeling & Animation

Spring 2014

ARTSVIS 209

Raquel Salvatella de Prada

WF 10:05-11:20 am Smith Warehouse 228

This course introduces the basic concepts of 3D modeling and animation using 3D software Autodesk Maya. Preliminary sketches, concepts and designs precede every project. Polygon and Nurbs modeling, texture mapping, lighting, and rendering are covered as well as 3D printing and animation. Animations skills are strengthened by the study of motion and traditional animation techniques. A final project allows students to experiment and creatively combine the acquired skills.

Art & Archaeology of Ancient Athens

Spring 2014

ARTHIST 208

Sheila Dillon

W 10:05am-12:35pm Wired Lab, Smith Warehouse

Using digital visualization techniques and on-site exploration, this course deep maps the diachronic history of the city of Athens through antiquity. It is a team-taught course between DEREE-American College of Greece and Duke University.

View a student project from this course: Commercial Architecture in the Athenian Agora and Port Cities.

Chateaux of the Loire Valley

Spring 2014

VMS 551LS

Sara Galletti

TH 11:45 am-1:00 pm, Lab 1:25-3:55 pm Wired Lab, Smith Warehouse

The course explores the architecture of the French chateau from the time of Charles VIII (1483–98) to the time of Henri III (1574–89) in its relationship to the social structure of the court, to the political and economic environments of late fifteenth- and sixteenth-century France, as well as in the context of warfare and territorial conquest at both the regional and national level.

Mapping and Modeling Early Modern Venice

Spring 2013, Spring 2014, Spring 2016

VMS 89S

Kristin Lanzoni

Katie McCusker, TA

Spring 2016: T 10:20am-12:50pm | Wired! Lab (Smith, Bay 11 2nd Floor, A233)

Beginning with Napoleon’s forced entry into the city in 1797 and the fall of a more than 1000 year old Republic, the urban landscape of Venice experienced notable change. Significant intervention included the destruction of many Renaissance monuments and, therefore, great loss to the architectural and artistic patrimony of the city. The goal of this Wired! course is to map the urban landscape of early modern Venice by re-constructing lost architectural gems of the fifteenth and sixteenth century along with their immediate surroundings. To accomplish this, students will work in groups to use digital tools, such as Google Sketch up, to translate historical and modern maps, prints, engravings and paintings into 3-D models. In addition to the exterior reconstruction of the buildings, students will use inventories and various imagery to recreate interior spaces. These monuments will be mapped onto present-day Venice. The course assumes no prior art historical or digital experience; students will be provided with the background necessary to understand the art and architectural history of early modern Venice, and the skills required for the digital technology. The outcome of the course will be an unprecedented reconfiguration of aspects of Venice as it appeared in the Renaissance and visual models that may be shared with a larger academic community. This course is a First Year Seminar and is open to first years only.

Motion Graphics in Film & Video

Spring 2014

ARTSVIS 236S

Raquel Salvatella De Prada

WF 1:25-2:40 pm Social Science 229

This course explores motion graphics and post-production techniques to use in broadcast design, video and film production. Students first learn basic compositing using layers, animated text as well as keyframing and masking. Students then move to more advanced topics that include stabilization and tracking, green screen, rotoscoping, paint tools, color correction, 3D layers and special effects that can add exciting and creative touches to each student project, whether it is a film, documentary, visual experiment or animation. Importing media from a wide variety of applications, including Adobe Photoshop, Illustrator, Premier and Final Cut Pro is also covered.
Knowledge of editing software such as Final Cut Pro or Premier is required and familiarity with Photoshop and Illustrator is helpful. Instructor consent required.

Virtual Form & Space

Spring 2014

VMS 395LS

Nicola Lercari

M 3:05-5:35 pm, Lab 6:15-7:30 pm Social Science 229

Using avatar-based simulation, 3D modeling and interaction design techniques, this studio course explores new hybrid forms of digital arts and communication specifically related to virtual worlds and the reconstruction of the unique urban landscape of Early Modern Venice.