Digital Places and Spaces

Fall 2017

ISS 660S | VMS 660S

Victoria Szabo

T 8:45-11:15am | Wired! Lab (Smith, Bay 11, A233)

History, theory, criticism, practice of creating digital places and spaces with maps, virtual worlds, and games. Links to “old,” analog media. Virtual environment and world-building and historical narrative, museum, mapping, and architectural practices. Project-based seminar course w/ critical readings, historical and contemporary examples, world-building. Class exhibitions, critiques, and ongoing virtual showcase. Projects might include: web and multimedia, GPS and handheld data and media capture, 2D & 3D mapping, screen-based sims and game-engine based development, sensors and biometrics, and multimodal, haptic interfaces.

Gothic Cathedrals

Fall 2017, Fall 2016, Fall 2015, Fall 2014, Fall 2012

ARTHIST 225-01 & 225-01L | MEDREN 215-01

Current Instructor: Edward Triplett

Past Instructor: Caroline Bruzelius

Fall 2017: TTh 11:45am-1:00pm | Perkins LINK 072 (Classroom 6)

In this course, students work in teams of 3 to create a fictional cathedral. They write a narrative and propose a program for the decoration (stained glass and portals) and architecture (ground plan, elevation, section and façade) of a cathedral situated in a specific place and time. The historical narrative begins with the Christianization of the site, and must consider access to supplies of wood and stone (students study geological maps). The fictional cathedral also needs to be located near roads, ports, or rivers in order to provide the economic basis for the project. All proposals include fictional budgets (income and expenditures) as well as an outline for the organization of the labor force.

The “master builders” in this class learn a computer-design program (AutoCad) to produce their cathedral plans and drawings appropriate in style and structure to the date and place chosen by the group. Projects are presented to a jury at the end of the semester and prizes are awarded for teamwork, project quality, and originality.

Historical & Cultural Visualization Proseminar 1

Fall 2017, Fall 2016, Fall 2015, Fall 2014

ARTHIST 580S-01 | HCVIS 580S-01 | ISS 580S-01 | VMS 580S-01

Victoria Szabo

Th 8:45-11:15am | Wired! Lab (Smith, Bay 11, A233)

Interactivity and online content management through databases, collaborative blogs, and other systems. Data visualization based on textual, image, and quantitative sources. Basic techniques for virtual reality, simulations, augmented reality, and game-based historical and cultural visualization project development. Mini-projects based on existing and new research data from the Wired! Lab and elsewhere. Best practices for digital research project planning and collaboration.Theoretical topics include: critical digital heritage, virtuality and culture, information aesthetics, hypermedia information design. Instructor consent required.

This course is a core part of the MA in Digital Art History/Computational Media.

Historical GIS

Fall 2017

ISS 315-01 | VMS 304-01 | ARTHIST 315-01

Edward Triplett

TTh 3:05-4:20pm | Wired! Lab (Smith, Bay 11 2nd Floor, Rm A233)

This is a beginner/intermediate Geographic Information System (GIS) course designed to help students design maps and spatial diagrams of historical subjects. The class emphasizes perspectives, procedures, and tools that are relevant to art and architectural history, but students will also learn that most spatial methods are inter-disciplinary. Although geared toward art history, students from any discipline are welcome. This course is designed as a hybrid lecture/lab format in which direct instruction is supplemented by hands on learning labs using ArcGIS software and real-world spatial data. The main skills students will gain are:

· Integration of spatial and tabular data
· Geoprocessing
· Data visualization
· Creating features
· Editing Features
· Vector and Raster Integration
· Spatial Analysis
· Georeferencing

Splendor of Renaissance Venice

Fall 2017

ARTHIST 290 | MEDREN 390-01 | ITALIAN 390-02 | VMS 290-01

Kristin Huffman Lanzoni

TTh 11:45am-1:00pm | Smith Warehouse, Bay 10, A266

Residents of Venice, both individually and collectively, fashioned an image of the city as unprecedented and exceptional, accomplishing this in great part through art and architecture.  Venice was indeed unique— a city built on water— and sponsors commissioned monuments as a way to promote the city as unparalleled in beauty, splendor, and glory. The thriving metropolis and the possibility for work attracted some of the most important artists practicing in the Renaissance, such as Titian and Jacopo Sansovino. By considering a range of artistic patrons and their art commissions and a number of the most famous artists, this course will offer a broad picture of Renaissance Venice, its art, and society. A Wired! class, the semester-research project will include a digital visualization.

Image Credit: Vittore Carpaccio, Meeting of the Betrothed from the Cycle of the Life of St. Ursula, 1490-96. Tempera on canvas. Gallerie dell’Accademia, Venice. http://www.wga.hu.

Visualizing Cultures

Fall 2017

VMS 490S | DOCST 490S | AMES 490S

Ellen Sebring

Th 1:25-3:55pm | Smith Warehouse, Bay 9, A290

What is image-based storytelling? How can history be done through images? What are design guidelines for digital visual narratives? Cartoons, photographs, prints, illustrated news, ads, postcards. Modern Asia & the world in digital image-driven history. Work in a flipped classroom in teams. Develop image-based presentations from historical sources. Guided by media theorist & designer of MIT Visualizing Cultures. visualizingcultures.mit.edu | sebring[at]mit[dot]edu.