Open House: Projects, Courses, Pizza!

October 27, 2017
Wired! Lab (Smith Warehouse | Bay 11 | A233)


Are you wondering what Wired! is all about? Do you want to get involved in the Wired! Lab’s humanities research projects? Or maybe you’d like to find out what Wired! faculty are teaching next semester? Come hang out and learn more about the projects and courses Wired! offers; meet our new director, Paul Jaskot; and eat pizza!

Here’s how to find us, and here’s a sneak peek of the different projects you can find out about:


Duke Receives NEH Grant for Virtual & Augmented Reality Summer Institute

October 11, 2017

Wired! is thrilled to be a co-sponsor of the Summer 2018/19 Institute for Advanced Topics in Digital Humanities, HT-256969 Virtual and Augmented Reality for the Digital Humanities Institute (V/AR-DHI).

V/AR-DHI consists of a two-week summer institute for up to 12 participants to take place in Summer 2018 and to be focused on the application of VR and AR to humanities research, teaching and outreach. The program is co-sponsored by the Digital Humanities Initiative at the John Hope Franklin Humanities Institute, the Wired! Lab for Digital Art History & Visual Culture, the Information Science + Studies Program, the History Department, and the Duke Immersive Virtual Environment (DiVE) in the Pratt School of Engineering. The focus is on developing virtual and augmented reality capacity among humanities researchers through a combination of critical and scientific readings and discussion, hands-on development workshops, informed critiques of existing projects, and group project implementation and reflection. It is also to intervene in the VR/AR scientific conversation from a humanistic perspective.  Throughout the workshop, participants will discuss best practices, optimal workflows, and strategies for collaboration. After the workshop the participants will communicate via a shared blog and social networking site. Workshop materials will be published online in the form of streaming videos, handouts, and exercises. In Year Two the instructional team will reconvene to finalize the formal white paper as well refine the online resources based on user feedback, participant contributions, and collective development of the field in the intervening period.

The program is designed for humanists who already demonstrate basic digital and/or computational skills in areas such as database design, image and time-based media editing, creative coding, HGIS, 3D modeling, data visualization and other areas, and who wish to expand their repertoire of available methods to include VR and AR.  The goals of the workshop are: 1) to provide opportunities for interactive digital annotation of real and virtual artifacts; 2) re-imagine archival interfaces by engaging space and time; 3) to imaginatively reconstruct and present past or hypothetical built structures within interactive environments; and 4) to articulate best practice, challenges, and opportunities these emergent forms offer to humanities scholarship. Because V/AR-DHI is the first Institute devoted to the analysis and discussion of the intellectual value of VR & AR to be conducted by digital humanities scholars, it promises making a significant impact in a variety of fields.

PI: VIctoria Szabo, Art, Art History & Visual Studies and Information Science + Studies
Co-PI: Philip Stern, History

First Meeting: July 23-August 3, 2018
Second Meeting: July 2019 (specific dates TBA)

Details, CFP, and V/AR-DHI Summer Institute schedule forthcoming. For updates on the program as it develops, Subscribe to our Mailing List.

A Symposium on de’ Barbari’s Marvelous View of Venice

October 12, 2017 — October 13, 2017
Nasher Museum of Art, Duke University

The symposium, “Stories about Venice and de’ Barbari’s Marvelous View of 1500,” will be held Thursday, October 12, and Friday, October 13, at the Nasher Museum of Art at Duke University in conjunction with the Nasher exhibition, “A Portrait of Venice: Jacopo de’Barbari’s View of 1500,” curated by Kristin L. Huffman, Instructor of Art History in the Department of Art, Art History & Visual Studies. The project, part of the Visualizing Venice initiative,
is the result of multi-disciplinary and collaborative research developed over three years in the Wired! Lab at Duke.

Printed in 1500, this mural-sized woodcut portrays a bird’s eye view of the city that was instantly recognized as a technological and artistic masterpiece, a portrait of an urban marvel. For the first time, this exhibition animates the View of Venice with interactive displays that tell the stories of one of the wealthiest, most powerful, and greatly admired cities in the early modern world.

The symposium brings together experts on Early Modern Venice who will discuss de’ Barbari and his View of 1500, as well as the city of Venice and its urban and socio-cultural phenomenon at the time.

This symposium is free and open to the public and is made possible by with the generous support of The Gladys Krieble Delmas Foundation, the Nasher Museum of Art at Duke University, the Wired! Lab, and Visualizing Venice.


A Portrait of Venice

News & Events

A Portrait of Venice Opens at the Nasher Museum of Art