Caroline Bruzelius Receives Dean’s Award for Leadership

May 2, 2016

This past week, our own Professor Caroline Bruzelius was awarded the Trinity College Dean’s Award for Leadership. Congratulations, Professor Bruzelius!

Professor Neil McWilliam’s speech from the award ceremony:

There are any number of reasons one might wish to honor a scholar as accomplished, dynamic and original as Caroline Bruzelius, but today we come together to recognize the extraordinary role she has played in promoting digital art history at Duke, and establishing the Wired! Lab as one of the country’s most active and innovative centers in this rapidly developing field. The Dean’s Leadership Award is intended to honor “a distinctive contribution to research, teaching and service”. In spearheading digital art history, Caroline has made signal contributions to the university in all of these areas. As a leading architectural historian of the medieval period, she took an early lead in recognizing the great potential of digital reconstruction of the built environment as a new and versatile research tool. She understood, too, the extraordinary potential of digital technologies as a pedagogical aid that encouraged students to pose searching questions of historical evidence and adapt it in engaging new ways.

Over the last few years, Duke students have constructed imaginary cathedrals, whose design is rooted in a detailed analysis of the techniques that shaped the great churches of Europe, they have rebuilt whole neighborhoods in Venice by directly engaging with archival and visual records, and they have used digital projections to restore color to the sculptural fragments displayed in the Nasher Museum. These, and many other projects promoted under the auspices of the Wired! Lab, are shining examples of what Duke does best. Caroline’s leadership as a teacher committed to new technologies has expanded opportunities for undergraduate research, and for collaborative investigation more generally, in an environment that is both deeply focused and expansively interdisciplinary. In the words of one of the department’s doctoral candidates: “Through her advocacy of digital innovation in art historical research, Dr Bruzelius has instilled in her students the value of cultivating an inner hunger for experimentation and teamwork. The bustling environment of the Wired! Lab encapsulates Dr. Bruzelius’s vision of “the future” of art history, one in which a research community thrives on the sharing of diverse technical expertise and critical perspectives.”

None of this could have been achieved without Caroline’s tireless commitment to the nuts and bolts of establishing and expanding a new initiative. Since the opening of the Wired! Lab in Smith Warehouse in 2010, Caroline has been hugely successful in attracting support from within and beyond the university, notably through Bass Connections, the Trent Foundation, Humanities Writ Large (Mellon), the Mellon, the Getty Foundation, the Delmas Foundation, the NEH, the Kress and others. Thanks to her energy, students and researchers at Duke enjoy outstanding facilities in a project-based humanities lab that provides a model for the university. The Wired! Lab has become a vibrant meeting place for students from all over campus—art historians, engineers, artists, computer scientists, documentarians, and others —and is forming a rising generation of thinkers who work together to produce new knowledge and share it with the public. As a former student remarks on the Wired! experience: “Not only did this form of teaching expose me to new-found information and histories, but it offered something much more that is vital to the learning process: a new form of decision making came to light. If scholarship and teaching is communication, Caroline was pushing the boundaries of how to reach her students and convey complex ideas in an engaging and innovative fashion.”

Caroline’s achievement is conspicuous in the bricks and mortar, the bits and bytes of the Wired! lab. It can be measured through the MA program she has established in Digital Art History, in the collaborations with other departments and international institutions, in the invitations by colleagues across the nation and beyond to share her ideas about the role of new technologies in art-historical research. Above all, though, Caroline’s achievement is rooted in her extraordinary personal qualities as a teacher, a colleague, and an example. There is, perhaps, no better way to sum up what true leadership might mean in a university than these words of one of Caroline’s undergraduate students: “Her enthusiasm is contagious, and her constructive criticism has made me a better writer and art historian. Dr. Bruzelius  spreads her affection to everyone in the department. She takes art history very seriously, but she doesn’t take herself too seriously. She is kind, generous with her time, and sincerely interested in what is going on in the department.” For all of these reasons, it is a privilege to introduce Caroline Bruzelius, Anne M. Cogan Professor of Art History, as recipient of the Dean’s Leadership Award for 2016.

Play the Venice Virtual World!

April 18, 2016
Wired! Lab (Smith | Bay 11 2nd Floor | Rm 266)

Imagine life in eighteenth-century Venice: a mission, intrigue, and an assassination attempt…

Members of the Duke community are invited to participate in user testing of the Venice Virtual World!

Contact XL93[at]duke[dot]edu to play.

This project, part of the Visualizing Venice collaborative research initiative, has recreated the life of Venice—its buildings, bridges, boats, gardens, and inhabitants—in a 3-D virtual environment. The focus is on the now completely transformed zone of the city around the train station. Using old maps, plans, and costume books, students have reconstructed Venice as it appeared in 1740. The outcome is a navigable virtual world with digital storytelling.

Visualizing Venice Workshop receives funding from The Getty

March 17, 2016
Venice, Italy

The Visualizing Venice workshop, an annual digital art history training opportunity for graduate students and early career scholars held at Venice International University, has been granted $140,000 by The Getty Foundation to support the 2016 summer institute. The Getty’s generous support enables the workshop to offer participants scholarship for tuition, travel, and accommodation.

The 2016 workshop will introduce a range of digital skills in mapping, 3D modeling, mobile application development, web technologies, and time based media authorship to enable participants to engage historical questions with emerging digital tools. The technologies are taught through the use of a theme, which for the summer of 2016 is “The Ghetto of Venice”. During the first week of the course participants will learn techniques for digital production by drawing upon existing research materials. Each day, participants will learn about a different type of digital media production within the context of how that type of reconstruction is typically used in digital art and architectural history. During the second week, the participants will work collaboratively to create projects using the tools they have learned, with the goal of creating high-quality, public-facing research products suitable for a general audience, as well as identifying potential areas to explore in their own future research.

Read more about the workshop or Apply Now!

Wired! at CAA 2016

February 3, 2016 — February 7, 2016
Washington, D.C.

**UPDATE 2/5/16: Check out the Wired! Lab Storify of #CAA2016.**

Find out when and where Wired! Lab faculty, staff, and students are presenting at the College Art Association:

Wednesday, February 3rd

A Signature Pedagogy for Art History in the Twenty-First Century

Time: 02/03/2016, 12:30 PM—2:00 PM
Location: Washington 1, Exhibition Level

Art Historians Interested in Pedagogy and Technology

Chairs: Nathalie N. Hager, University of British Columbia Okanagan; Sarah Jarmer Scott, Wagner College

Demonstration: Using a Neatline Syllabus in the Introductory Art History Survey
Caroline Bruzelius, Duke University; Hannah Jacobs, Duke University

Challenging the Canon: Using a Digital Platform for a Survey of World Architectures
Solmaz Mohammadzadeh Kive, University of Colorado Denver

The Implications of Augmented Reality in the Art History Curriculum: The Future of the Next Generation of Art Historians
R. Dean Turner, The Art Institute of Austin

 

Between the Ephemeral and the Virtual: Reactivating Art Installations through Digital Reconstructions

Time: 02/03/2016, 2:30 PM—5:00 PM

Location: Washington 5, Exhibition Level

Chairs: Laura Moure Cecchini, Duke University; Chiara Di Stefano, Independent Scholar

Blank Walls and Jarring Gaps: Reconstructing the Paris Salon du Louvre
Ryan L. Whyte, OCAD University

Virtual Histories: Reconstructing Boydell’s Shakespeare Gallery
Heather A. McPherson, University of Alabama at Birmingham

‘Re-construct them with the materials of your epoch’: 3D Printing Futurist Sculpture
Rosalind McKever, Metropolitan Museum of Art

“Demonstrationsraum”: Re-/Activating the Past and Present of El Lissitzky’s “Abstract Cabinet”
Yvonne Bialek, Braunschweig University of Art

Digitally Reactivating Museums for Expanded Disability Access
Michael Tymkiw, University of Essex

Discussant: Kristin Love Huffman, Duke University

 

Thursday, February 4th

Digital Cultural Heritage as Public Humanities Collaboration

Time: 02/04/2016, 2:30 PM—5:00 PM
Location: Washington 1, Exhibition Level

Chair: Victoria E. Szabo, Duke University

The Regium Lepidi Project 2200
Maurizio Forte, Duke University; Nevio Danelon, Duke University

Earthquakes, Volcanoes and Bombs. Restoring the Monumental Landscape of South Italy (The Kingdom of Sicily Image Database)
Caroline A. Bruzelius, Duke University

Experimenting with 3D Visualizations of the Lost 17th Century Labyrinth of Versailles
Copper Frances Giloth, University of Massachusetts

Mapping Ararat and Beyond: Augmented Reality Walking Tours for Imagined Jewish Homelands
Louis P. Kaplan, University of Toronto; Melissa Shiff, York University

MQUADRO: a Platform Model for Cultural Heritage
Stefania Zardini Lacedelli, Regole of Ampezzo, Cortina; Giacomo Pompanin, ADOMultimedia, Cortina

Playing the Scales: the Human Scale in Digital Data Visualization
Radu Leon, Ca’ Foscari University of Venice, Università Iuav di Venezia

Program in Interactive Cultural Technology (PICT): a Partnership between New Mexico Highlands University and the New Mexico State Department of Cultural Affairs
Kerry Loewen, New Mexico Highlands University

The Will to Adorn: African American Diversity, Style, and Identity
Diana Ndiaye, Center for Folklife and Cultural Heritage, Smithsonian

Discussant: Mark J.V. Olson, Duke University

 

Friday, February 5th

Procedural Art: Game Platforms for Creative Expression

Time: 02/05/2016, 3:00 PM—5:00 PM
Location: Thurgood Marshall Ballroom West, Mezzanine Level

This panel will focus on the design, aesthetics, and affordances of game platforms for new media art, as well as in critical approaches to this emerging genre. Participants will share projects that demonstrate the creative use of game platforms in fine art contexts, and in highlighting the full range of possibilities this new medium offers.

Moderators: Victoria Szabo, Duke University; Joyce Rudinsky, University of North Carolina at Chapel Hill

Participants:

Hye Young Kim, Winston-Salem State University
Soraya Murray, University of California, Santa Cruz
Paolo Pedercini, Carnegie Mellon University
Susana Ruiz, University of California, Santa Cruz
Myfanwy Ashmore, independent artist

[VIDEO] Digital Art History Symposium: Apps, Maps & Models

February 22, 2016
Nasher Museum of Art, Duke University

8:30am-6:30pm

event-20160222-DigitalArtHistorySymposium

UPDATE 2/23/16:

Missed the symposium? Watch the recordings and read the Twitter archive:

Morning session (9am-1pm EST) http://bit.ly/dah2016-morning 

Afternoon session: (2-5pm EST) http://bit.ly/dah2016-afternoon

Twitter archive: https://storify.com/dukewired/dah2016.

This one-day symposium will examine how digital tools prompt new approaches to teaching and research in art and architectural history, as well as in archaeology and visual studies. Databases, mapping, modeling, animations, and websites are also transforming the ways in which scholars and museums can communicate information to the public. Above all, digital tools stimulate entirely new types of research questions on the production and dissemination of works of art and material culture, the construction of buildings and cities, and issues of process and change over time.

The symposium provides an opportunity for the Wired! Group to reflect on its mission and to highlight the important digital work that is underway in many universities and museums across the country. We will hear about a variety of approaches to digital scholarship across a range of artistic periods and geographic areas in teaching, research, and museum displays from ancient through modern and in western and non-western art.

For more information and to register, visit http://sites.duke.edu/digsymposium/.

Read about the symposium’s press coverage: http://today.duke.edu/2016/02/digitalart.

Sponsored by the Department of Art, Art History & Visual Studies and the Wired! Lab.
With generous support from the Duke University Office of the Vice Provost for Research, Office of the Dean of Humanities, Office of the Vice Provost for the Arts, and the Nasher Museum of Art at Duke University.

Duke’s Spring Digital Workshops

January 12, 2016

Whether you’re a student, staff or faculty member, there are many opportunities to brush up your digital skill set this spring at Duke. Topics range from Microsoft Office to command line to HTML to 3D printing to data visualization and everywhere in between. Here are some workshop series you’ll want to check out:

Tools for Digital Scholarship & Teaching in Art, Art History & Visual Studies

Data & Visualization Services

Events at The Edge

Innovation Co-Lab roots/ Series

Research Computing

OIT Training